By making this video we started to fight with different API, algorithms and problems that later we need on Motocalipsis Project.
We implemented a dinamic version of A* algorithm. In this way we avoided collisions between characters and NPCs. We wrote the code for a text display that shows the text lines in a progressive way and we wrpte clear code with encapsulation and inheritance in order to avoid the code duplicities and improve the integration and maintenance of the game. As DirectX was a requiremen for this project we needed to implement a graphics layer to allow us to port the game to Open GL, SDL or something similar in the future.
One bad think on this project was that designers didn't work on it and is for that reason that all sprites are riped from other games.
Hope you like it.
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